class WFlamerAttachment extends KFMeleeAttachment;//KFWeaponAttachment;

defaultproperties
{
     MovementAnims(0)="JogF_M4"
     MovementAnims(1)="JogB_M4"
     MovementAnims(2)="JogL_M4"
     MovementAnims(3)="JogR_M4"
     TurnLeftAnim="TurnL_M4"
     TurnRightAnim="TurnR_M4"
     CrouchAnims(0)="CHWalkF_M4"
     CrouchAnims(1)="CHWalkB_M4"
     CrouchAnims(2)="CHWalkL_M4"
     CrouchAnims(3)="CHWalkR_M4"
     WalkAnims(0)="WalkF_M4"
     WalkAnims(1)="WalkB_M4"
     WalkAnims(2)="WalkL_M4"
     WalkAnims(3)="WalkR_M4"
     CrouchTurnRightAnim="CH_TurnR_M4"
     CrouchTurnLeftAnim="CH_TurnL_M4"
     IdleCrouchAnim="CHIdle_M4"
     IdleWeaponAnim="Idle_M4"
     IdleRestAnim="Idle_M4"
     IdleChatAnim="Idle_M4"
     IdleHeavyAnim="Idle_M4"
     IdleRifleAnim="Idle_M4"
     FireAnims(0)="Fire_M4"
     FireAnims(1)="Fire_M4"
     FireAnims(2)="Fire_M4"
     FireAnims(3)="Fire_M4"
     FireAltAnims(0)="Fire_M4"
     FireAltAnims(1)="Fire_M4"
     FireAltAnims(2)="Fire_M4"
     FireAltAnims(3)="Fire_M4"
     FireCrouchAnims(0)="CHFire_M4"
     FireCrouchAnims(1)="CHFire_M4"
     FireCrouchAnims(2)="CHFire_M4"
     FireCrouchAnims(3)="CHFire_M4"
     FireCrouchAltAnims(0)="CHFire_M4"
     FireCrouchAltAnims(1)="CHFire_M4"
     FireCrouchAltAnims(2)="CHFire_M4"
     FireCrouchAltAnims(3)="CHFire_M4"
     HitAnims(0)="HitF_M4"
     HitAnims(1)="HitB_M4"
     HitAnims(2)="HitL_M4"
     HitAnims(3)="HitR_M4"
     PostFireBlendStandAnim="Blend_M4"
     PostFireBlendCrouchAnim="CHBlend_M4"
     WeaponAmbientScale=2.000000
     Mesh=SkeletalMesh'AliensKFWeapons_A.flamer_3rd'
}
